FOutputDeviceRedirector::RedirectLog

Same as [Serialize()](API\Runtime\Core\Misc\FOutputDeviceRedirector\Serialize\2) but [FName](API\Runtime\Core\UObject\FName) creation.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Misc/OutputDeviceRedirector.h

Include

#include "Misc/OutputDeviceRedirector.h"

Source

/Engine/Source/Runtime/Core/Private/Misc/OutputDeviceRedirector.cpp

Syntax

void RedirectLog
(
    const FLazyName & Category,
    ELogVerbosity::Type Verbosity,
    const TCHAR * Data
)

Remarks

Same as Serialize() but FName creation. Only needed to support

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss