FStaticData

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Private/Misc/Paths.cpp

Include

#include "Misc/Paths.cpp"

Syntax

struct FStaticData

Variables

Name Description

Public variable

bool

 

bEditorLocalizationPathsInitialized

Public variable

bool

 

bEngineLocalizationPathsInitialized

Public variable

bool

 

bEngineSavedDirInitialized

Public variable

bool

 

bGameLocalizationPathsInitialized

Public variable

bool

 

bGameSavedDirInitialized

Public variable

bool

 

bPropertyNameLocalizationPathsInitialized

Public variable

bool

 

bRelativePathToRootInitialized

Public variable

bool

 

bRestrictedFolderNamesInitialized

Public variable

bool

 

bRestrictedSlashedFolderNamesInitialized

Public variable

bool

 

bShaderDirInitialized

Public variable

bool

 

bToolTipLocalizationPathsInitialized

Public variable

bool

 

bUserDirArgInitialized

Public variable

bool

 

bUserFolderInitialized

Public variable

TArray< FString...

 

EditorLocalizationPaths

Public variable

TArray< FString...

 

EngineLocalizationPaths

Public variable

FString

 

EngineSavedDir

Public variable

TArray< FString...

 

GameLocalizationPaths

Public variable

FString

 

GameProjectFilePath

Public variable

FCriticalSectio...

 

GameProjectFilePathLock

Public variable

FString

 

GameSavedDir

Public variable

TArray< FString...

 

PropertyNameLocalizationPaths

Public variable

FString

 

RelativePathToRoot

Public variable

TArray< FString...

 

RestrictedFolderNames

Public variable

TArray< FString...

 

RestrictedSlashedFolderNames

Public variable

FString

 

ShaderDir

Public variable

TArray< FString...

 

ToolTipLocalizationPaths

Public variable

FString

 

UserDirArg

Public variable

FString

 

UserFolder

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