Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h |
Include |
#include "Modules/ModuleManager.h" |
Source |
/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp |
void StartProcessingNewlyLoadedObjects()
Called by the engine at startup to let the Module Manager know that it's now safe to process new UObjects discovered by loading C++ modules.