FArchiveState::IsTextFormat

Returns true if this archive serializes to a structured text format.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Serialization/Archive.h

Include

#include "Serialization/Archive.h"

Syntax

bool IsTextFormat() const

Remarks

Returns true if this archive serializes to a structured text format. Text format archives should use high level constructs from FStructuredArchive for delimiting data rather than manually seeking through the file.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss