typedef U Copy
Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Templates/UnrealTypeTraits.h |
Include |
#include "Templates/UnrealTypeTraits.h" |
Param type is not an const lvalue reference, which means it's pass-by-value, so we should just provide a single type for copying. Move overloads will be ignored due to SFINAE.