UE4Invoke_Private::DereferenceIfNecessary

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Templates/Invoke.h

Include

#include "Templates/Invoke.h"

Syntax

namespace UE4Invoke_Private
{
    template<typename BaseType, typename CallableType, typename TEnableIf< TPointerIsConvertibleFromTo< typename TDecay< CallableType >::Type, typename TDecay< BaseType >::Type >::Value >::Type *>
    auto UE4Invoke_Private::DereferenceIfNecessary
    (
        CallableType && Callable
    )
}

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss