Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Takes an FName and checks to see that it follows the rules that Unreal requires for object names.
true if the name is valid
Parameter |
Description |
---|---|
OutReason |
If the check fails, this string is filled in with the reason why. |