Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
FArchive & operator<<
(
FArchive & Ar,
FNameEntryId & InId
)
Serialize as process specific unstable int