Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h |
Include |
#include "AssetRegistry/AssetData.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp |
static bool SerializeVersion
(
FArchive & Ar,
FAssetRegistryVersion::Type & Version
)
Read/write the custom version to the archive, should call at the very beginning