Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/Blueprint/BlueprintSupport.h |
Include |
#include "Blueprint/BlueprintSupport.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/Blueprint/BlueprintSupport.cpp |
void GetAssets
(
FName PackageName,
TArray< FBlueprintDependencyData > & OutDependencies
) const
Get all assets paths necessary for the class with the given class name and all converted classes that dependencies.