FObjectImport::GetPackageName

Accessor function to get the import package name Handles editor only code.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectResource.h

Include

#include "UObject/ObjectResource.h"

Syntax

FName GetPackageName() const

Remarks

Accessor function to get the import package name Handles editor only code.

Returns

the import package name, if any

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss