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/Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h |
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#include "UObject/PrimaryAssetId.h" |
struct FPrimaryAssetType
A primary asset type, represented as an FName internally and implicitly convertible back and forth This exists so the blueprint API can understand it's not a normal FName
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FPrimaryAssetType() |
Convert from FName |
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FPrimaryAssetType ( |
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FPrimaryAssetType ( |
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FPrimaryAssetType ( |
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FPrimaryAssetType ( |
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AppendString ( |
Appends to the given builder the string version of this Type |
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ExportTextItem ( |
UStruct Overrides |
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GetName() |
Returns internal Name explicitly, not normally needed |
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ImportTextItem ( |
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IsValid() |
Returns true if this is a valid Type |
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SerializeFromMismatchedTag ( |
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ToString() |
Returns string version of this Type |
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operator const FName &() |
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operator FName &() |
Convert to FName |
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operator!= ( |
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FPrimaryAsse... |
operator= ( |
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operator== ( |