Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
struct FPropertyValueStackEntry
Name | Description | ||
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TFieldIterator<... |
FieldIterator |
Field iterator within a UStruct |
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const void *... |
StructValue |
Address of owning UStruct |
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ValueArray |
List of current root property+value pairs for the current top level FProperty |
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ValueIndex |
Current position inside ValueArray |
Name | Description | |
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FPropertyValueStackEntry ( |
Name | Description | ||
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const BasePa... |
GetPropertyValue() |