Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
To facilitate runtime binding with native C++ data-members, we need a way of updating a property's generated offset. This is needed for pre-generated properties, which are then loaded later, and fixed up to point at explicitly mapped C++ data-members.
Explicitly exposed for this singular case DO NOT USE otherwise.