Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
class FProperty_DoNotUse
FProperty methods FOR INTERNAL USE ONLY only authorized users should be making use of this. DO NOT USE!
Name | Description | ||
---|---|---|---|
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Unsafe_AlterOffset |
To facilitate runtime binding with native C++ data-members, we need a way of updating a property's generated offset. |