FScriptInstrumentationSignal::GetClass

Returns the owner class name of the active instance

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h

Include

#include "UObject/Script.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp

Syntax

const UClass * GetClass() const

Remarks

Returns the owner class name of the active instance

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss