FScriptInstrumentationSignal::GetFunctionName

Returns the name of the active function

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h

Include

#include "UObject/Script.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp

Syntax

FName GetFunctionName() const

Remarks

Returns the name of the active function

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