Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
Include |
#include "UObject/Script.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp |
FScriptInstrumentationSignal
(
EScriptInstrumentation::Type InEventType,
const UObject * InContextObject,
const struct FFrame & InStackFrame,
const FName EventNameIn
)