| UObject::IsReadyForAsyncPostLoad()
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Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include |
#include "UObject/Object.h" |
virtual bool IsReadyForAsyncPostLoad() const
Called before calling PostLoad() in FAsyncPackage::PostLoadObjects(). This is the safeguard to prevent PostLoad() from stalling the main thread.