IDatasmithDecalMaterialElement::SetNormalTexturePathName

Set path name of the normal texture associated with the material The path name can be either the name of a texture added to the Datasmith scene or a path to an Unreal asset

Windows
MacOS
Linux

References

Module

DatasmithCore

Header

/Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h

Include

#include "IDatasmithSceneElements.h"

Syntax

void SetNormalTexturePathName
(
    const TCHAR * NormalTexturePathName
)

Remarks

Set path name of the normal texture associated with the material The path name can be either the name of a texture added to the Datasmith scene or a path to an Unreal asset

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