Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSet.h |
Include |
#include "Animation/AnimSet.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimSet.cpp |
void BuildLinkup
(
USkeletalMesh * InSkelMesh,
class UAnimSet * InAnimSet
)
Reset this linkup and re-create between the provided skeletal mesh and anim set.