FCustomAttributesRuntime::BlendAttributesPerBone

Blend custom attribute values from 2 inputs, using per-bone weights

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h

Include

#include "Animation/CustomAttributesRuntime.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/CustomAttributesRuntime.cpp

Syntax

static void BlendAttributesPerBone
(
    const FStackCustomAttributes & SourceAttributes1,
    const FStackCustomAttributes & SourceAttributes2,
    const TArrayView< const float > WeightsOfSource2,
    FStackCustomAttributes & OutAttributes
)

Remarks

Blend custom attribute values from 2 inputs, using per-bone weights

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