Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h |
Include |
#include "Animation/CustomAttributesRuntime.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/CustomAttributesRuntime.cpp |
static void BlendAttributesPerBone
(
const FStackCustomAttributes & SourceAttributes1,
const FStackCustomAttributes & SourceAttributes2,
const TArrayView< const float > WeightsOfSource2,
FStackCustomAttributes & OutAttributes
)
Blend custom attribute values from 2 inputs, using per-bone weights