Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/CustomAttributesRuntime.h |
Include |
#include "Animation/CustomAttributesRuntime.h" |
struct FCustomAttributesRuntime
Helper functionality for custom attributes animation runtime
Name | Description | ||
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AccumulateAttributes ( |
Add any new or accumulate with existing custom attributes |
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BlendAttributes ( |
Blend custom attribute values from N set of inputs |
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BlendAttributes ( |
Blend custom attribute values from N set of inputs (ptr-values) |
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BlendAttributes ( |
Blend custom attribute values from N set of inputs, using input weight remapping |
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BlendAttributesPerBone ( |
Blend custom attribute values from 2 inputs, using per-bone weights |
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BlendAttributesPerBoneFilter ( |
Blend custom attribute values from N set of inputs, using bone filter pose weights |
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CopyAndRemapAttributes ( |
Copy attributes from source, and remap the bone indices according to BoneMapToSource |
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ECustomAttri... |
GetAttributeBlendType ( |
Helper functionality to retrieve the correct blend type (from UAnimationSettings) for the provided attribute name |
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GetAttributeValue ( |
Editor functionality to retrieve custom attribute values from the raw data |
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GetAttributeValue ( |
Editor functionality to retrieve custom attribute values from the raw data |
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GetAttributeValue ( |
Editor functionality to retrieve custom attribute values from the raw data |
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GetAttributeValue ( |
Editor functionality to retrieve custom attribute values from the raw data |
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InterpolateAttributes ( |
Interpolates between two sets of attributes |
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OverrideAttributes ( |
Add any new or override existing custom attributes |
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SubtractAttributes ( |
Add (negated) any new or subtract from existing custom attributes |