| UAnimBoneCompressionCodec::DecompressBone()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBoneCompressionCodec.h |
Include |
#include "Animation/AnimBoneCompressionCodec.h" |
virtual void DecompressBone
(
FAnimSequenceDecompressionContext & DecompContext,
int32 TrackIndex,
FTransform & OutAtom
) const
Decompress a single bone.