| IAnimClassInterface::GetBakedStateMachines_Direct()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimClassData.h |
Include |
#include "Animation/AnimClassData.h" |
virtual const TArray< FBakedAnimationStateMachine > & GetBakedStateMachines_Direct() const
These direct accessors are here to allow internal access that doesnt redirect to the root class.