UAnimCompress::FilterTrivialRotationKeys

Common compression utility to remove 'redundant' rotation keys in a set of tracks based on the provided delta threshold

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h

Include

#include "Animation/AnimCompress.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimCompress.cpp

Syntax

static void FilterTrivialRotationKeys
(
    TArray< struct FRotationTrack > & InputTracks,
    float MaxRotDelta
)

Remarks

Common compression utility to remove 'redundant' rotation keys in a set of tracks based on the provided delta threshold

Parameters

Parameter

Description

InputTracks

Array of rotation track elements to reduce

MaxRotDelta

Maximum angle threshold to consider stationary motion

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss