UAnimSequence::GetBonePose

Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h

Include

#include "Animation/AnimSequence.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp

Syntax

void GetBonePose
(
    struct FAnimationPoseData & OutAnimationPoseData,
    const FAnimExtractContext & ExtractionContext,
    bool bForceUseRawData
) const

Remarks

Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.

Parameters

Parameter

Description

OutAnimationPoseData

[out] Animation Pose related data to populate

ExtractionContext

Extraction Context (position, looping, root motion, etc.)

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