Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include |
#include "Animation/AnimSequence.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBonePose
(
struct FAnimationPoseData & OutAnimationPoseData,
const FAnimExtractContext & ExtractionContext,
bool bForceUseRawData
) const
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.
Parameter |
Description |
---|---|
OutAnimationPoseData |
[out] Animation Pose related data to populate |
ExtractionContext |
Extraction Context (position, looping, root motion, etc.) |