| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationSettings.h |
Include |
#include "Animation/AnimationSettings.h" |
class UAnimationSettings : public UDeveloperSettings
Default animation settings.
Name | Description | ||
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AttributeBlendModes |
Custom Attribute specific blend types (by name) |
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bEnablePerformanceLog |
If true, recompression will log performance information |
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bFirstRecompressUsingCurrentOrDefault |
If true, then the animation will be first recompressed with it's current compressor if non-NULL, or with the global default compressor (specified in the engine ini) Also known as "Run Current Default Compressor" |
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bForceBelowThreshold |
If true and the existing compression error is greater than Alternative Compression Threshold, then any compression technique (even one that increases the size) with a lower error will be used until it falls below the threshold |
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BoneCustomAttributesNames |
List of custom attribute to import directly on their corresponding bone. |
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BoneNamesWithCustomAttributes |
List of bone names for which all custom attributes are directly imported on the bone. |
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bRaiseMaxErrorToExisting |
If true and the existing compression error is greater than Alternative Compression Threshold, then Alternative Compression Threshold will be effectively raised to the existing error level |
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bStripAnimationDataOnDedicatedServer |
If true, animation track data will be stripped from dedicated server cooked data |
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bTickAnimationOnSkeletalMeshInit |
If true, pre-4.19 behavior of zero-ticking animations during skeletal mesh init |
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CompressCommandletVersion |
Compression version for recompress commandlet, bump this to trigger full recompressed, otherwise only new imported animations will be recompressed |
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DefaultAttributeBlendMode |
Default Custom Attribute blend type |
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ForceRecompression |
If true, this will forcibly recompress every animation, this should not be checked in enabled |
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KeyEndEffectorsMatchNameArray |
List of bone names to treat with higher precision, in addition to any bones with sockets |
Name | Description | |
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UAnimationSettings ( |
Name | Description | ||
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UAnimationSe... |
Get() |
Name | Description | ||
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PostEditChangeProperty ( |
UObject interface |