FTViewTarget::CheckViewTarget

Make sure ViewTarget is valid

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp

Syntax

void CheckViewTarget
(
    APlayerController * OwningController
)

Remarks

Make sure ViewTarget is valid

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