| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/LightComponent.h |
Include |
#include "Components/LightComponent.h" |
class FStaticShadowDepthMap : public FTexture
A texture containing depth values of static objects that was computed during the lighting build. Used by Stationary lights to shadow translucency.
Name | Description | |
---|---|---|
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FStaticShadowDepthMap() |