| UAudioComponent::IsPlaying()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include |
#include "Components/AudioComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
virtual bool IsPlaying() const
Returns TRUE if the targeted Audio Component's sound is playing. Doesn't indicate if the sound is paused or fading in/out. Use GetPlayState() to get the full play state.