| UPrimitiveComponent::BuildTextureStreamingData()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
Include |
#include "Components/PrimitiveComponent.h" |
virtual bool BuildTextureStreamingData
(
ETextureStreamingBuildType BuildType,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel,
TSet< FGuid > & DependentResources
)
Update the streaming data of this component.
Returns false if some data needs rebuild but couldn't be rebuilt (because of the build type).
Parameter |
Description |
---|---|
BuildType |
[in] The type of build. Affects what the build is allowed to do. |
QualityLevel |
[in] The quality level being used in the texture streaming build. |
FeatureLevel |
[in] The feature level being used in the texture streaming build. |
DependentResources |
[out] The resource the build depends on. |