UPrimitiveComponent::BuildTextureStreamingData

Update the streaming data of this component.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

virtual bool BuildTextureStreamingData
(
    ETextureStreamingBuildType BuildType,
    EMaterialQualityLevel::Type QualityLevel,
    ERHIFeatureLevel::Type FeatureLevel,
    TSet< FGuid > & DependentResources
)

Remarks

Update the streaming data of this component.

Returns

Returns false if some data needs rebuild but couldn't be rebuilt (because of the build type).

Parameters

Parameter

Description

BuildType

[in] The type of build. Affects what the build is allowed to do.

QualityLevel

[in] The quality level being used in the texture streaming build.

FeatureLevel

[in] The feature level being used in the texture streaming build.

DependentResources

[out] The resource the build depends on.

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