UPrimitiveComponent::SetCollisionObjectType

Changes the collision channel that this object uses when it moves

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveComponentPhysics.cpp

Syntax

virtual void SetCollisionObjectType
(
    ECollisionChannel Channel
)

Remarks

Changes the collision channel that this object uses when it moves

Parameters

Parameter

Description

Channel

The new channel for this component to use

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