USkeletalMeshComponent::SetCollisionObjectType

Set the collision object type on the skeletal mesh

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::SetCollisionObjectType()

USkeletalMeshComponent::SetCollisionObjectType()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h

Include

#include "Components/SkeletalMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp

Syntax

virtual void SetCollisionObjectType
(
    ECollisionChannel Channel
)

Remarks

Set the collision object type on the skeletal mesh

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