TIndirectArray< FSceneViewStateReference > ViewStates
The view state holds persistent scene rendering state and enables occlusion culling in scene captures.
This object is used by the rendering thread. When the game thread attempts to destroy it, FDeferredCleanupInterface will keep the object around until the RT is done accessing it.
It is not safe to put a FSceneViewStateReference in a TArray, which moves its contents around without calling element constructors during realloc.