| UActorComponent::RequiresGameThreadEndOfFrameUpdates()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent2D.h |
Include |
#include "Components/SceneCaptureComponent2D.h" |
virtual bool RequiresGameThreadEndOfFrameUpdates() const
Return true if this component requires end of frame updates to happen from the game thread.