Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
FClothCollisionSource
(
USkeletalMeshComponent * InSourceComponent,
UPhysicsAsset * InSourcePhysicsAsset,
const FOnBoneTransformsFinalizedMultiCast::FDelegate & InOnBoneTransformsFinalizedDelegate
)