Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
struct FClothCollisionSource
Helper struct used to store info about a cloth collision source
Name | Description | ||
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bCached |
Flag whether the cache is valid |
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TWeakObjectPtr<... |
CachedSkeletalMesh |
Cached skeletal mesh used to invalidate the cache if the skeletal mesh has changed |
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CachedSphereConnections |
Cached sphere connections from physics asset |
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CachedSpheres |
Cached spheres from physics asset |
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OnBoneTransformsFinalizedHandle |
Callback used to remove the cloth transform updates delegate |
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TWeakObjectPtr<... |
SourceComponent |
Component that collision data will be copied from |
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TWeakObjectPtr<... |
SourcePhysicsAsset |
Physics asset to use to generate collision against the source component |
Name | Description | |
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FClothCollisionSource ( |
Name | Description | |
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~FClothCollisionSource() |