| UActorComponent::OnPreEndOfFrameSync()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkeletalMeshComponent.h |
Include |
#include "Components/SkeletalMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp |
virtual void OnPreEndOfFrameSync()
Allows components to wait on outstanding tasks prior to sending EOF update data. Executed on Game Thread and may await tasks.