| USkinnedMeshComponent::HideBone()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
virtual void HideBone
(
int32 BoneIndex,
EPhysBodyOp PhysBodyOption
)
Hides the specified bone. You can also set option for physics body.
Parameter |
Description |
---|---|
BoneIndex |
Index of the bone |
PhysBodyOption |
Option for physics bodies that attach to the bones to be hidden |