ASceneCapture

Base class for all SceneCapture actors

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SceneCapture.h

Include

#include "Engine/SceneCapture.h"

Syntax

class ASceneCapture : public AActor

Remarks

Base class for all SceneCapture actors

Constructors

Name Description

Public function

ASceneCapture

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Deprecated Functions

Name Description

Public function Const

UStaticMeshC...

 

GetMeshComp()

SceneCapture's mesh and frustum components should now be accessed through the SceneCaptureComponent instead of the Actor

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