FBlueprintCookedComponentInstancingData::GetCachedPropertyData

Returns the internal property data stream that's used for fast binary object serialization when instancing components at runtime.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h

Include

#include "Engine/BlueprintGeneratedClass.h"

Syntax

const TArray< uint8 > & GetCachedPropertyData() const

Remarks

Returns the internal property data stream that's used for fast binary object serialization when instancing components at runtime.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss