FFieldRemapInfo

Helper struct to allow us to redirect properties and functions through renames and additionally between classes if necessary

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/MemberReference.h

Include

#include "Engine/MemberReference.h"

Syntax

struct FFieldRemapInfo

Remarks

Helper struct to allow us to redirect properties and functions through renames and additionally between classes if necessary

Variables

Name Description

Public variable

FName

 

FieldClass

The new name of the field's outer class if different from its original location, or NAME_None if it hasn't moved

Public variable

FName

 

FieldName

The new name of the field after being renamed

Constructors

Name Description

Public function

FFieldRemapInfo()

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FFieldRemapInfo& Other
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss