Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include |
#include "Engine/InstancedStaticMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp |
void UpdateFromPreallocatedData
(
FStaticMeshInstanceData & InOther
)
Call to update the Instance buffer with pre allocated data without recreating the FPerInstanceRenderData
Parameter |
Description |
---|---|
InComponent |
The owning component |
InOther |
The Instance data to copy into our instance buffer |