FPerInstanceRenderData::FPerInstanceRenderData

Should be always constructed on main thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h

Include

#include "Engine/InstancedStaticMesh.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

FPerInstanceRenderData
(
    FStaticMeshInstanceData & Other,
    ERHIFeatureLevel::Type InFeaureLevel,
    bool InRequireCPUAccess
)

Remarks

Should be always constructed on main thread.

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