Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include |
#include "Engine/ActorChannel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
UObject * ReadContentBlockPayload
(
FInBunch & Bunch,
FNetBitReader & OutPayload,
bool & bOutHasRepLayout
)
Reads content block header and payload