FInBunch

A bunch of data received from a channel.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/DataBunch.h

Include

#include "Net/DataBunch.h"

Syntax

class FInBunch : public FNetBitReader

Remarks

A bunch of data received from a channel.

Variables

Name Description

Public variable

uint8: 1

 

bClose

Public variable

uint8: 1

 

bHasMustBeMappedGUIDs

Public variable

uint8: 1

 

bHasPackageMapExports

Public variable

uint8: 1

 

bIgnoreRPCs

Public variable

uint8: 1

 

bIsReplicationPaused

Public variable

uint8: 1

 

bOpen

Public variable

uint8: 1

 

bPartial

Public variable

uint8: 1

 

bPartialFinal

Public variable

uint8: 1

 

bPartialInitial

Public variable

uint8: 1

 

bReliable

Public variable

int32

 

ChIndex

Public variable

FName

 

ChName

Public variable

int32

 

ChSequence

Public variable

EChannelCloseRe...

 

CloseReason

Public variable

UNetConnection ...

 

Connection

Public variable

FInBunch *

 

Next

Public variable

int32

 

PacketId

Variables.

Constructors

Name Description

Public function

FInBunch

(
    FInBunch& InBunch,
    bool CopyBuffer
)

Copy constructor but with optional parameter to not copy buffer

Public function

FInBunch

(
    UNetConnection* InConnection,
    uint8* Src,
    int64 CountBits
)

Functions.

Functions

Name Description

Public function

FString

 

ToString()

Overridden from FBitReader

Name Description

Public function Virtual Const

void

 

CountMemory

(
    FArchive& Ar
)

Counts the in-memory bytes used by this object

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