UAssetManager::InitializeAssetBundlesFromMetadata

[UObject](API\Runtime\CoreUObject\UObject\UObject) wrapper

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Syntax

virtual void InitializeAssetBundlesFromMetadata
(
    const UObject * Object,
    FAssetBundleData & AssetBundle
) const

Remarks

UObject wrapper

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