InitializeAssetBundlesFromMetadata

Overload list

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Name Description

Public function Virtual Const

void

 

InitializeAssetBundlesFromMetadata

(
    const UObject* Object,
    FAssetBundleData& AssetBundle
)

UObject wrapper

Public function Virtual Const

void

 

InitializeAssetBundlesFromMetadata

(
    const UStruct* Struct,
    const void* StructValue,
    FAssetBundleData& AssetBundle,
    FName DebugName
)

Initializes asset bundle data from a passed in struct or class, this will read the AssetBundles metadata off the UProperties.

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