| FTickableObjectBase::Tick()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AutoDestroySubsystem.h |
Include |
#include "Engine/AutoDestroySubsystem.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Engine/AutoDestroySubsystem.cpp |
virtual void Tick
(
float DeltaTime
)
Update any Actors that have bAutoDestroyWhenFinished set to true. If the actor should be destroyed, then destroy it and it's components